Sabtu, 29 September 2012
Selasa, 25 September 2012
spoof
Spoof is a game of chance often
played in a pub to establish who buys the next round. It has the quirky
character that it is a game without a winner, just a loser. Basically it is a
guessing game involving coins. Each player draws some number of coins between
zero and three from their pocket and holds them concealed within a clenched
hand. If more than three are held this is deemed to count as three. The
denomination of the coin is irrelevant, its just the number that counts. The
idea is then to take turns to guess the combined total number contained in all
the players' hands. Its that easy ! One player starts by making a guess ('call'
or 'shout') and then the guesses proceed clockwise until all have guessed a
number that hasn't previously been taken. This is a single round of the game.
All players then reveal their coins, a total is calculated (and checked!) and
someone may be 'out' if they chose the exact number (there are no prizes for
nearly). If this happens the not-loser will then sit out the remaining rounds
of this particular game and the others will play more rounds in the same way
until only two players are left. The player who loses this last round buys the
drinks. If nobody guessed the correct number in any given round then the round
is played again. Every time a round is played the first person to call rotates
clockwise to the next available player.
There seems to be no clear
convention on this matter. There are several variations of methods that use
coins. One of the most popular (at least in Wiltshire, certain parts of New
York, California, France, and now Warwickshire ;-) ) is 'odd one out'. This
requires all players to draw a single coin at random and place it on the bar,
concealing it under the palm of their hand until all are ready, at which point
the coins are revealed. Each coin is either a head or a tail. If anyone has the
only head or the only tail then they are the odd one out will call first in the
first round of the game. Otherwise the 'heads go again', i.e. only those people
with a heads repeat the process. They would first toss the coin or, more
usually, bring one at random from their pocket. The same procedure is applied,
repeatedly if required, until there is a unique odd one out or only two
players remain. If only two players remain then they again draw a coin and the
first of the two to place his hand on the bar may announce "match
that". If the second player successfully matches the face of the first
then he will call first otherwise the first player will have the honour. The
person to call first then rotates as each new round is played, as discussed
above.
An alternative method, that is also
much faster, is to require the person who first suggested a game of spoof to
call first (but see folklore item #9 below).
There are also at least two
conventions that I know of to determine who will call first in subsequent
games. My personal favourite is simply that the person who was first out (made
the first correct call) in the previous game calls first in the next. This is
known as 'first out first shout'. The main alternative is 'loser shouts or
nominates' in which the loser of the previous game can nominate any player to
call first in the next.
There are a few points of etiquette
associated with this game.
If any player wishes to guess zero,
believing that everyone's hand is empty, it is conventional to shout 'spoof',
this signifying a guess of zero.
Many schools of spoof operate a 'no
bum shouts' rule. This means that each call that is made must be hypothetically
possible given only your knowledge of what you hold in your hand and the number
of other players in that round of the game. Consider, as an example, two
players competing in a round, one of whom holds two coins. Given that the other
player could conceivably have as many as three coins, or as few as zero, this
player can make any call between two and five inclusive. A shout of either six,
one or spoof would be a 'bum shout'. The penalty for making a bum shout can
either be to endure being called an idiot, and to have to play the round again,
(friendly rules) or an immediate forfeit of that game, with the player buying
the round of drinks in question (old-fashioned rules). Some schools will permit
bum shouts and it is important thing to establish if this is the case, and the
penalty for making such a call, when playing in a school for the first time. My
personal preference, in common with most experienced spoofers that I know, is
to not permit bum shouts. However this remains a passionately debated
topic in the spoof community and has lead to a schism not unlike those that
arose in the early church.
It is common to suggest playing a
game (or games...) of spoof later in the 'session'. It can be particularly
convenient (and most fair) to propose a game of spoof at the stage of the
evening when everyone has bought the same number of rounds.
The loser does not usually gain any
particular dispensation in subsequent games. It is quite possible for the same
person to loose several games in a row, however statistically improbable that
this may seem.
After each round of guessing, when
everyone has called, it is conventional to reveal the number of coins that each
player is holding in turn, in the order in which the calls were made.
It is not uncommon to agree to spoof
for half pints. Some idiot may also occasionally suggest that the 'loser
choses' the drinks to be bought. As you can probably tell I don't enjoy this
variant as it can get a bit silly and, anyway, I like to choose what I drink
myself. In any case this should certainly have unanimous agreement in advance
at which point it would also be wise to set some rough guidelines for what is
at stake (e.g. shorts, doubles, pints, cocktails (!) etc).
One superstition associated with the
game is that beginners are at an advantage. There is some reason to this
as such players are usually rather unpredictable. A further supertsition is
that the person who first suggests playing spoof will loose the first game of
the evening. Again there may be some scientific basis for this given that
enthusiasm can be correlated with alcohol consumption which can, in turn, be
inversely correlated with proficiency.
From personal experience I might
also offer a word of warning to any scientists or mathematicians who may be
reading this and think that their superior knowledge of probability might give
them an automatic advantage. Beware, there is quite a lot to this game !
Although not strictly part of the
etiquette of spoof per se the English system of buying rounds seems to
provoke some confusion, especially with foreigners. Unfortunately a thorough
discussion of this convention, and its numerous variations, is beyond the scope
of this site. In brief it is polite to try to buy a drink for anyone who has
bought you one. Similar simplifications are employed in cricket where one can
say that the batsmen is out LBW if the ball hits his legs but would have gone
on to hit the stumps.
Spoof is not a game which lends
itself easily to competitions involving large numbers of people. This is partly
because the game is designed to identify a loser, rather than a winner. It is
also difficult to invent a system that retains the essential link between
buying (and consuming) drinks and yet establishes a winner sufficiently rapidly
so as not to become simply a test of who can consume the most beer. Nonetheless
it is with the intention of establishing the world spoof championships at the Virgins
& Castle pub, Kenilworth that we propose the rules below.
Either (i) eighteen or (ii) thirty
six competitors shall be divided at random into schools of six apiece. A
predetermined number of rounds of spoof will then be played in order to
establish either (i) two or (ii) one person from each school to proceed to the
final and the same number of losers to proceed to a "losers final".
Each round will be played for a half-pint or equivalent, being paid for by the
loser as usual. Points will be assigned in each game. The player who is out
first will receive 10 points, second will receive 9 points, third 8 points
(etc) with the loser receiving no points at all. Trophies will be awarded for
the highest total at the end of the final and for the lowest total at the end
of the losers final.
Anyone who would like to be added to
the mailing list for this competition should drop me an email at the address
given below.
1. "If someone is really
bullshitting their pupils contract slightly when you stare at them full on -
its inadvertent, and its my key to success (barring that disastrous 60 quid run
last xmas)." [Alan 24/11/05]
2. The ancient superstition of
calling "in the slot" can often work well. If you are calling late in
a particular round of spoof and the numbers have already been chosen
"bracket" one that is still available (e.g. 4,5,6,8,9 taken but 7
available) you should go "in the slot" by choosing that number pretty
much irrespective of other considerations. [MST 24/11/05]
3. We have a slightly different
twist on the game that creates a huge amount of tension. Everybody is free to
buy drinks from a communal kitty and drink during the game. However, the loser
actually has to drink a large glass of Absynth. The drink is placed in the
middle of the spoof table as a totem to increase the level of fear. The more
the loser drinks, the poorer their judgement becomes and the worse they play.
[Stuart Browne 16/3/06]
4. [On spoofing in Kenya some years
ago] Bum shouts were "legal" ... to make the game more challenging,
not that it needed to be after a couple of pints! "I always thought that's
why they called it "Spoof" - you were spoofing your neighbour as to
the real total." [Tony Karian & pal 13/4/06]
the real total." [Tony Karian & pal 13/4/06]
5. Spoofing is a game played by
gentlemen, thus, when a fellow spoofer guesses the correct amount of coins he
must refrain from showing any emotion and in a polite and gentlemanly manner
ask to leave the game, something along the lines of "Thankyou gentlemen,
it has been a pleasure spoofing with you, I would like to leave the game".
If our fellow spoofer does not do this he will be asked to rejoin the group
until he can leave the game with the right ettiquete. [Todd Eadie 13/10/06] (I
find this variation popular with rugby players - MST)
6. The loser of any round would be
afforded the status of dry leg for the next round.
If he lost that round too the result would be void, he would be excused the round of drinks and the round of Spoof would be replayed by everybody.
A dry leg was good for only one round immediately after the loss. The player would be fully liable if careless enough to lose the replayed round. [Richard Hayward 6/2/07]
If he lost that round too the result would be void, he would be excused the round of drinks and the round of Spoof would be replayed by everybody.
A dry leg was good for only one round immediately after the loss. The player would be fully liable if careless enough to lose the replayed round. [Richard Hayward 6/2/07]
7. If, when playing for drinks, a
spoof or full house call is successfully made an extra shot is introduced to be
drunk by the looser. This seems fair as winning on either of these calls
deserves a bonus for such a great call. It also adds a huge amount of extra
interest or tension to the final. [Submitted by Martin on behalf of the
Glanville appreciation society 04/04/2008]
8. [On competition rules...]
Basically we have even groups of four and play seven rounds. First correct call
is awarded 4 points, 2 for second, 1 for third. The winner is the one with
the most points after seven rounds. Winners go straight to the semifinals
losers play off in a repecharge. Once we have all semi finalists declared we
have a Calcutta where you can bid money on who you believe will win the final.
Semi finals depending on numbers should be two tables of four same scoring
systems the winner from each table plays off in the final. Finalists can choose
a seconded, normally the person who has money on them winning, the seconded
acts as a caller. The final is a best of nine games. Normally during
championship spoofing beer and bottles of wine are spoofed for to keep the vocal
chords well lubed for the calls. An inventive challenge to the convention that
he who suggests a game of spoof should call first is due to Andy Pitts
[2011] who named his new dog spoof, thus introducing some ambiguity in
narrative
Snow White
Orientation
Once upon a time there lived a little girl named Snow White. She lived with her Aunt and Uncle because her parents were dead.
Complication 1
One day she heard her Uncle and Aunt talking about leaving Snow White in the castle because they both wanted to go to America and they didn’t have enough money to take Snow White.
Resolution 1
Snow White did not want her Uncle and Aunt to do this so she decided it would be best if she ran away. The next morning she ran away from home when her Aunt and Uncle were having breakfast. She ran away into the woods.
Complication 2
Then she saw this little cottage. She knocked but no one answered so she went inside and fell asleep.
Resolution 2
Meanwhile, the seven dwarfs were coming home from work. They went inside. There they found Snow White sleeping. Then Snow White woke up. She saw the dwarfs. The dwarfs said, “what is your name?” Snow White said, “My name is Snow White.”
Once upon a time there lived a little girl named Snow White. She lived with her Aunt and Uncle because her parents were dead.
Complication 1
One day she heard her Uncle and Aunt talking about leaving Snow White in the castle because they both wanted to go to America and they didn’t have enough money to take Snow White.
Resolution 1
Snow White did not want her Uncle and Aunt to do this so she decided it would be best if she ran away. The next morning she ran away from home when her Aunt and Uncle were having breakfast. She ran away into the woods.
Complication 2
Then she saw this little cottage. She knocked but no one answered so she went inside and fell asleep.
Resolution 2
Meanwhile, the seven dwarfs were coming home from work. They went inside. There they found Snow White sleeping. Then Snow White woke up. She saw the dwarfs. The dwarfs said, “what is your name?” Snow White said, “My name is Snow White.”
Doc,
one of the dwarfs, said, “If you wish, you may live here with us.” Snow White
said, “Oh could I? Thank you.” Then Snow White told the dwarfs the whole story
and Snow White and the 7 dwarfs lived happily ever after.
Minggu, 23 September 2012
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